![]() ![]() The future of Dota 2’s annual International updates “Community response to ‘New Frontiers’ has helped us build confidence that working less on cosmetic content for the Battle Pass and more on a variety of exciting updates is the right long-term path for Dota as both a game and a community,” said Valve. On the flip side, Valve says “every Dota player” has gotten to explore the game’s newest map, play with all the new items added, and enjoy all the new UI and client improvements that were part of patch 7.33. Perhaps the most interesting bit from this entire blog post is Valve admitting that, according to its data, most players never bought a battle pass or got any rewards from those yearly updates. But over time the battle pass began to consume every idea or feature, leading to a situation where for most of the year Dota 2 had little to no new content until the next big battle pass update. In the early days of Dota 2, content updates were more varied and frequent. According to Valve, over time, the battle pass grew into a massive operation that sucked up nearly all the time, ideas, and resources of staff working on the game. Its main takeaway is that the battle pass-which is connected to the annual Dota tournament known as The International-got too big and was causing problems. ![]() On Monday, Valve posted a new blog about what it had learned after a decade of running Dota 2. Why Valve is moving away from battle passes in Dota 2 The 22 Best Games For The Nintendo Switchīut now, after helping pioneer battle passes, Valve is ditching them because the company says they sucked up too many resources while not really being something most Dota 2 players actually engaged with. The 15 Best Games For Sony's PlayStation 5 That type of reward system has become widely used by most free-to-play online video games, like Fortnite and Rocket League. Dota 2 also was one of the very first video games to launch a battle pass system, tasking players-after buying access-to level up and complete challenges to unlock limited-time content like skins. Since launching in 2013, the competitive PC game has continued to be one of the most popular games on Steam, and has attracted millions of viewers via large-scale online tournaments. Apparently, and this is maybe even more surprising, Valve says most players never even bought a battle pass.ĭota 2, the Valve-developed sequel to popular Warcraft III mod Defense of the Ancients, turns 10 years old this year. And those plans, surprisingly, don’t involve players buying annual paid battle passes that require grinding to unlock cosmetics and other new content. Valve-the company behind Half-Life, Counter-Strike, and digital game store juggernaut Steam-has revealed its future plans for its popular free-to-play MOBA, Dota 2. An image shows a blue elf warrior carrying a large sword. ![]()
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